Take for a Ride

{2}{R}

Sorcery · otjOutlaws of Thunder Junction · #148 · Uncommon

Sorcery
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cardmarket · Normale
0,13 €