Case of the Lost Witness

{1}{U}

Enchantment — Case · ymkmAlchemy: Murders at Karlov Manor · #4 · Mythic

Enchantment — Case
When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.