Terra, Magical Adept // Esper Terra
Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
Terra, Magical Adept
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance —

,
: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Trance —
Esper Terra
(As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add
, 
, 
, 
, and 
. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add
Flying
4 / 2
Légalités
- CommanderLégale
- StandardLégale
- PioneerLégale
- ModernLégale
- LegacyLégale
- VintageLégale
- PauperIllégale
- BrawlLégale
Tous les formats (+15)
- FutureLégale
- HistoricLégale
- TimelessLégale
- GladiatorLégale
- PennyLégale
- OathbreakerLégale
- Standard BrawlLégale
- Competitive BrawlLégale
- AlchemyLégale
- Pauper CommanderIllégale
- DuelLégale
- Old SchoolIllégale
- PremodernIllégale
- PredhIllégale
- tlrLégale
Cardmarket · Normale
11,57 €