Armed // Dangerous

{1}{R} // {3}{G}

Sorcery // Sorcery · dgmDragon's Maze · #122 · Uncommon

Sorcery // Sorcery

Armed

Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Dangerous

All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
Cardmarket · Normale
0,28 €